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Wesnoth Units database

Keeper

(image)

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Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to hide in big holes it digs in the ground, provided it has enough movement points left to dig said hole. This unit can use one move to teleport between any two empty villages controlled by its side. This unit can interrupt combat when it lands a blow with the correct weaponry. Once this unit's attack has hit its mark, it is impossible to stray from it and it assured to land all remaining blows.

Advances from:
Advances to: Sentinel
Cost: 20
HP: 38
Movement: 3
XP: 32
Level: 1
Alignment: neutral
IDIME_Keeper
Abilities: teleport, steadfast, burrow
(image)plow
impact
6 - 2
melee
interrupt
(image)mole drill
pierce
2 - 6
melee
relentless
(image)spark
fire
8 - 1
ranged
Resistances:
blade30%
pierce30%
impact20%
fire0%
cold0%
arcane30%
TerrainMovement CostDefense
Castle140%
Cave320%
Coastal Reef320%
Deep Water-0%
Flat120%
Forest330%
Frozen320%
Hills330%
Impassable-0%
Mountains-0%
Mushroom Grove330%
Sand320%
Shallow Water310%
Swamp310%
Unwalkable-0%
Village150%