Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Brutes who successfully control the Bestia lose their abilities to use it, and usually return to society, in low level positions. But some choose to practice their skills as foresters, and work alongside their former comrades, defending the forest borders. They learn to move silently and unseen in the forests, and their skill with a blowpipe is not to be dismissed lightly. With Wardens to slow and impair their enemies, their Feral allies can make the best of their vicious tendencies.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Advances from: | Brute Tamer |
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Advances to: | Guardian |
Cost: | 34 |
HP: | 45 |
Movement: | 6 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
ID | BFM_Warden |
Abilities: |
sword lama | 5 - 4 corp la corp | ||
blow darts pierce | 2 - 4 la distanta | incetineste living only | |
blow darts pierce | 2 - 4 la distanta | poison |
Resistances: | |
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lama | -20% |
pierce | -10% |
impact | -10% |
foc | 0% |
cold | 0% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 3 | 20% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 1 | 60% |
Frozen | 2 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 90% |
Mountains | 3 | 60% |
Mushroom Grove | 1 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |