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Wesnoth Units database

Wizard

(image)

Celestials who lose their vestigial wings in adolescence are not allowed to fight in the military. As a result, they must undertake other endeavors. The practice of magic is one of such endeavors. Originally used to create the everglowing lights in Celestial towns using Holy energy, some Wizards have harnessed magical powers for more militaristic purposes in order to join their bretheren in battle. The Celestial Heralds have allowed them this honor.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from:
Bevorder na: Great Wizard Mystic
Cost: 20
LP: 31
Beweging: 5
EP: 58
Vlak: 1
Orde: wettig
IDEOM_Wizard
Vermoëns:
(image)staf
impak
3 - 2
nabygeveg
(image)shock
vuur
5 - 4
afstandgeveg
magies
Resistances:
lem0%
steek0%
impak0%
vuur0%
koue0%
arcane10%
TerreinMovement CostVerdediging
Berge360%
Coastal Reef-0%
Diep Water5020%
Dorpie160%
Flat140%
Frozen320%
Grot240%
Heuwels250%
Impassable5090%
Kasteel160%
Moeras320%
Mushroom Grove250%
Sand230%
Unwalkable500%
Vlak Water320%
Woud250%