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Envoy

(image)

The Windsong know how dangerous unadvised action can be. Their limited resources means that even one mistake could threaten the Eternal Watch. To guard against this, some Weavers focus their attention on the Sky Shards, learning to emulate the Shard's detachment from reality. Once submersed in The Raw, they can move long distances just as the Shards can. The Council relies on these Envoys to asses operations or be the field advisers in an emergency. This amazing power comes at the cost of their studies in other areas like healing and battle, so while they can advise and coordinate field agents, they cannot lead them in battle or heal them afterwards. Furthermore, to remain in The Raw for more than an instant is dangerous, so Envoys cannot use it to protect themselves in the same was as the Shards.

Envoys can move instantly between areas of high cipher activity (friendly towns). Envoys cannot heal any more.

Специальное: Данный боец может использовать один ход, чтобы телепортироваться между двумя пустыми деревнями, принадлежащими его стороне.

Получается из: Weaver
Продвигается в: Herald
Цена: 38
ЗД: 44
Ходы: 5
ОП: 80
Уровень: 2
Тип: нейтральный
IDEOM_Envoy
Способности: телепорт
(image)purge
холод
8 - 3
ближний
(image)лук
колющий
12 - 2
дальний
Сопротивляемости:
режущий0%
колющий0%
крушащий0%
огонь0%
холод0%
мистический40%
МестностьЦена ходаЗащита
Береговой риф230%
Болото320%
Глубокая вода9920%
Горы360%
Грибная роща250%
Деревня160%
Замок160%
Замёрзшая320%
Лес250%
Непроходимая9920%
Непроходимо9940%
Отмель320%
Песок230%
Пещера240%
Равнина140%
Холмы250%