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Envoy

(image)

The Windsong know how dangerous unadvised action can be. Their limited resources means that even one mistake could threaten the Eternal Watch. To guard against this, some Weavers focus their attention on the Sky Shards, learning to emulate the Shard's detachment from reality. Once submersed in The Raw, they can move long distances just as the Shards can. The Council relies on these Envoys to asses operations or be the field advisers in an emergency. This amazing power comes at the cost of their studies in other areas like healing and battle, so while they can advise and coordinate field agents, they cannot lead them in battle or heal them afterwards. Furthermore, to remain in The Raw for more than an instant is dangerous, so Envoys cannot use it to protect themselves in the same was as the Shards.

Envoys can move instantly between areas of high cipher activity (friendly towns). Envoys cannot heal any more.

Ypatingos pastabos: Šis dalinys gali per vieną ėjimą teleportuotis tarp bet kurių dviejų tuščių jo pusei priklausančių kaimų.

Tobulėja iš: Weaver
Tobulėja į: Herald
Kaina: 38
GT: 44
Judėjimas: 5
PT: 80
Level: 2
Alignment: neutralus
IDEOM_Envoy
Gebėjimai: teleportavimas
(image)purge
šaltis
8 - 3
melee
(image)lankas
persmeigimas
12 - 2
ranged
Atsparumai:
ašmenys0%
persmeigimas0%
smūgis0%
ugnis0%
šaltis0%
paslaptinga40%
VietovėJudėjimo kainaGynyba
Gilus vanduo9920%
Grybų giraitė250%
Kaimas160%
Kalnai360%
Kalvos250%
Miškas250%
Nepereinama9940%
Nevaikštoma9920%
Pakrantės rifas230%
Pelkė320%
Pilis160%
Plokščia140%
Seklus vanduo320%
Smėlis230%
Urvas240%
Užšalusi320%