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Envoy

(image)

The Windsong know how dangerous unadvised action can be. Their limited resources means that even one mistake could threaten the Eternal Watch. To guard against this, some Weavers focus their attention on the Sky Shards, learning to emulate the Shard's detachment from reality. Once submersed in The Raw, they can move long distances just as the Shards can. The Council relies on these Envoys to asses operations or be the field advisers in an emergency. This amazing power comes at the cost of their studies in other areas like healing and battle, so while they can advise and coordinate field agents, they cannot lead them in battle or heal them afterwards. Furthermore, to remain in The Raw for more than an instant is dangerous, so Envoys cannot use it to protect themselves in the same was as the Shards.

Envoys can move instantly between areas of high cipher activity (friendly towns). Envoys cannot heal any more.

Uwagi specjalne: Jednostka może kosztem jednego punktu ruchu teleportować się między dwoma pustymi wioskami kontrolowanymi przez stronę, do której należy.

Awansuje z: Weaver
Awansuje na: Herald
Koszt:38
PŻ: 44
Ruchy: 5
PD: 80
Poziom: 2
Charakter:neutralny
IDEOM_Envoy
Zdolności:teleportacja
(image)purge
chłód
8 - 3
wręcz
(image)łuk
kłująca
12 - 2
na odległość
Odporności:
sieczna0%
kłująca0%
obuchowa0%
ogień0%
chłód0%
astralny40%
TerenKoszt ruchuObrona
Bagno320%
Grzybowy gaj250%
Góry360%
Głęboka woda9920%
Jaskinia240%
Las250%
Nie do przebycia9940%
Nie do przejścia9920%
Piasek230%
Płaski140%
Płytka woda320%
Rafa230%
Wioska160%
Wzgórza250%
Zamarznięty320%
Zamek160%