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Envoy

(image)

The Windsong know how dangerous unadvised action can be. Their limited resources means that even one mistake could threaten the Eternal Watch. To guard against this, some Weavers focus their attention on the Sky Shards, learning to emulate the Shard's detachment from reality. Once submersed in The Raw, they can move long distances just as the Shards can. The Council relies on these Envoys to asses operations or be the field advisers in an emergency. This amazing power comes at the cost of their studies in other areas like healing and battle, so while they can advise and coordinate field agents, they cannot lead them in battle or heal them afterwards. Furthermore, to remain in The Raw for more than an instant is dangerous, so Envoys cannot use it to protect themselves in the same was as the Shards.

Envoys can move instantly between areas of high cipher activity (friendly towns). Envoys cannot heal any more.

Catatan Khusus:Unit ini bisa menggunakan satu angka pergerakan untuk teleportasi di antara dua desa kosong yang dikontrol oleh sisinya.

Naik level dari: Weaver
Naik level ke: Herald
Harga:38
Darah:44
Gerakan: 5
AP:80
Level: 2
Golongan:netral
IDEOM_Envoy
Kemampuan:teleportasi
(image)purge
dingin
8 - 3
serangan jarak dekat
(image)panah
tusukan
12 - 2
serangan jarak jauh
Daya Tahan:
senjata tajam0%
tusukan0%
peremuk0%
api0%
dingin0%
arkana40%
DaerahHarga PergerakanPerlindungan
Beku320%
Bukit250%
Datar140%
Desa160%
Gua240%
Gunung360%
Hutan250%
Hutan Berjamur250%
Istana160%
Pantai Berbatu Karang230%
Pasir230%
Perairan Dalam9920%
Perairan Dangkal320%
Rawa320%
Tak Terlalui9940%
Tak Terlewati9920%