Master of Water

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

The most talented Water Magi eventually become Masters of Water. They are powerful healers, whose powerful water heals their own wounds, even while the mage is unconscious, as well as makes them immune to most known diseases. They can also summon magical beings made of pure water, and are able to cast powerful frost spells for self-defense.

(portrait)

Information

Advances from: Hydromancer
Advances to:
Cost: 60
HP: 55
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: AE_mag_Master_of_Water_rpg
Abilities: dummy

Attacks (damage × count)

(image)frozen fist(impact attack) impact7 × 2(melee attack) melee(slows)
(image)icicles(pierce attack) pierce3 × 8(ranged attack) ranged(skilled)
(image)ice strike(cold attack) cold10 × 3(ranged attack) ranged(magical)
(image)bubble(impact attack) impact10 × 1(ranged attack) ranged(magical (offensive), enchanted, slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Mar 22 02:13:46 2024.