𐑥𐑻𐑥𐑨𐑯 𐑯𐑧𐑑𐑒𐑨𐑕𐑑𐑻

(image)

Fishing, as practiced by merfolk, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.

The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful both in combat and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

(portrait)

Information

Advances from: 𐑥𐑻𐑥𐑨𐑯 𐑣𐑳𐑯𐑑𐑼
Advances to: 𐑥𐑻𐑥𐑨𐑯 𐑧𐑯𐑑𐑱𐑙𐑜𐑤𐑻
Cost: 27
HP: 40
Moves: 7
XP: 80
Level: 2
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: lawful
Id: Merman Netcaster
Abilities:

Attacks (damage × count)

(image)𐑒𐑤𐑳𐑚
𐑥𐑱𐑤𐑱
6 × 3
𐑦𐑥𐑐𐑨𐑒𐑑
(image)𐑯𐑧𐑑
𐑮𐑱𐑯𐑡𐑛
9 × 2
𐑦𐑥𐑐𐑨𐑒𐑑
𐑕𐑤𐑴𐑟

𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟

(icon) 𐑚𐑤𐑱𐑛0% (icon) 𐑐𐑽𐑕0%
(icon) 𐑦𐑥𐑐𐑨𐑒𐑑0% (icon) 𐑓𐑲𐑼0%
(icon) 𐑒𐑴𐑤𐑛20% (icon) 𐑸𐑒𐑱𐑯0%

Terrain

TerrainMovement CostDefense
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Fungus320%
(icon) 𐑒𐑨𐑕𐑩𐑤140%
(icon) 𐑒𐑱𐑝320%
(icon) 𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓270%
(icon) 𐑓𐑤𐑨𐑑230%
(icon) 𐑓𐑮𐑴𐑟𐑩𐑯230%
(icon) 𐑓𐑹𐑦𐑕𐑑530%
(icon) 𐑕𐑢𐑭𐑥𐑐160%
(icon) 𐑕𐑭𐑯𐑛230%
(icon) 𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼160%
(icon) 𐑝𐑦𐑤𐑦𐑡140%
(icon) 𐑣𐑦𐑤𐑟530%
(icon) 𐑥𐑬𐑯𐑑𐑩𐑯𐑟0%
(icon) 𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤0%
Last updated on Wed Mar 13 02:39:55 2024.