Water Nymph

(image)

In any wetland area you may find a Dryad calling the place her home. Dryads are not combatitive in nature and instead will control surrounding plant life to ensnare her enemies and slow them down until help arrives.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Water Dryad
Advances to: Water Shyde
Cost: 33
HP: 36
Moves: 6
XP: 78
Level: 2
Alignment: neutral
Id: WOTG_Water_Nymph
Abilities: selfhealing 2hp, water 8hp, heals 4

Attacks (damage × count)

(image)ensnare
melee
3 × 8
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold35% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef170%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen340%
(icon) Fungus240%
(icon) Hills240%
(icon) Mountains350%
(icon) Sand420%
(icon) Shallow Water160%
(icon) Swamp150%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:05:24 2024.