Master Of Fire

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This amazing unit is extremely powerful. He burns so he can illuminate but he can't move into water. He should avoid units with cold attacks.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Illumination increases the lighting level in adjacent areas.

 

Information

Advances from: Mage Of Fire
Advances to:
Cost: 57
HP: 50
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: WOTG_Master Of Fire
Abilities: illuminates, summon

Attacks (damage × count)

(image)burning fist
melee
10 × 2
fire
(image)flames
ranged
4 × 10
fire
marksman
(image)fireball
ranged
10 × 4
fire
magical
(image)inferno
ranged
40 × 1
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire90%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water20%
(icon) Swamp20%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:06:54 2024.