HMG T2

(image)

4 men manning two bipod Browning heavy machineguns. Upkeep is 2. HMGs are generally only cost productive when defending on terrain with cover to setup in.


Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. The swarming attacks of this unit become less deadly whenever its members are wounded.

 

Information

Advances from:
Advances to: HMG T2 Veteran
Cost: 57
HP: 60
Moves: 2
Vision: 4
XP: 48
Level: 1
Alignment: lawful
Id: W_HMG_T2
Abilities: ambush, concealment, terror

Attacks (damage × count)

(image)M1919 Browning
close
5 × 4
Bullet
swarm
(image)M1919 Browning
medium
7 × 8
Bullet
swarm
(image)M1919 Browning
far
5 × 6
Bullet
swarm
interrupt
attacker_hits
defender hits
attack end

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle180%
(icon) Cave170%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus130%
(icon) Hills230%
(icon) Mountains30%
(icon) Sand230%
(icon) Shallow Water0%
(icon) Swamp30%
(icon) Unwalkable70%
(icon) Village180%
Last updated on Wed Mar 20 02:54:33 2024.