SMG

(image)

Four submachine gun infantry. SMGs are only useful defending castles and town.



Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense. The swarming attacks of this unit become less deadly whenever its members are wounded. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Paratrooper
Advances to: SMG Veteran
Cost: 16
HP: 30
Moves: 4
XP: 34
Level: 1
Alignment: chaotic
Id: S_SMG
Abilities: skirmisher, ambush, concealment

Attacks (damage × count)

(image)RGD-33 (frag)
above
5 × 2
Grenade
magical
(image)RGD-1 (smoke)
above
1 × 4
Grenade
slows
first strike
(image)PPSh-41
close
3 × 16
Bullet
swarm
(image)PPSh-41 Charge
close
3 × 12
Bullet
swarm
charge
(image)PPSh-41
medium
3 × 4
Bullet
swarm

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat10%
(icon) Forest130%
(icon) Frozen20%
(icon) Fungus10%
(icon) Hills210%
(icon) Mountains310%
(icon) Sand20%
(icon) Shallow Water30%
(icon) Swamp30%
(icon) Unwalkable60%
(icon) Village160%
Last updated on Wed Mar 20 02:54:34 2024.