NCO

(image)

German NCOs led from the front, died at a higher rate than regular soldiers, trained with their soldiers, ate with their soldiers and brought a very strong unit cohesion to German units, especially early war. It can probably be said that German NCOs led and kept the German army together throughout the war. An NCO is equavalent to a single hero MP 40 with leadership, and adjacent combat experience boost.


Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense. The swarming attacks of this unit become less deadly whenever its members are wounded. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

 

Information

Advances from:
Advances to: NCO Veteran
Cost: 25
HP: 30
Moves: 4
XP: 15
Level: 3
Alignment: chaotic
Id: G_NCO
Abilities: skirmisher, ambush, concealment, leadership, battle tutor

Attacks (damage × count)

(image)Model 24 (frag)
above
5 × 1
Grenade
magical
(image)Model 24 (smoke)
above
1 × 2
Grenade
slows
first strike
(image)MP 40
close
6 × 4
Bullet
swarm
(image)MP 40 Charge
close
6 × 4
Bullet
swarm
charge
(image)MP 40
medium
6 × 1
Bullet
swarm

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle180%
(icon) Cave180%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen250%
(icon) Fungus150%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand250%
(icon) Shallow Water30%
(icon) Swamp30%
(icon) Unwalkable80%
(icon) Village180%
Last updated on Wed Mar 20 02:54:32 2024.