Jiang_Spear
A general was a spearman, gained skills in breaking enemy ZOC and skirmishing; on the other hand, less often charging in.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Mao |
Advances to: | |
Cost: | 65 |
HP: | 43 |
Movement: | 4 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | Jiang_Spear |
Abilities: | skirmisher |
Attacks (damage - count)
One-end sharpened melee | 18 - 1 pierce | firststrike | |
One-end sharpened melee | 14 - 1 pierce | charge |
Resistances
blade | 30% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 50% | |
Forest | 2 | 60% | |
Frozen | 1 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 3 | 40% | |
Sand | 3 | 30% | |
Shallow Water | 3 | 40% | |
Swamp | 3 | 40% | |
Unwalkable | 99 | 20% | |
Village | 1 | 50% |