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Wesnoth Units database

Nightgaunt

(image)

The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

Information

Advances from: Sceadu
Advances to:
Ƿeorþ: 52
HP: 35
Movement: 7
XP: 150
Level: 3
Alignment: nihtlic
IDNightgaunt
Abilities: nihtstealcung, skirmisher

Attacks (damage - count)

(image)claƿe
neahfeoht
10 - 3
ecg
backstab

Resistances

(icon) ecg50% (icon) stice50%
(icon) dynt50% (icon) fyr10%
(icon) ceald70% (icon) runlic-10%
 
(portrait)

Land

Movement Cost
LandDefense
(icon) Beorgas150%
(icon) Burg150%
(icon) Coastal Reef250%
(icon) Deop Ƿæter250%
(icon) Fild150%
(icon) Gefroren150%
(icon) Hyllas150%
(icon) Sand150%
(icon) Sceald Ƿæter250%
(icon) Scræf150%
(icon) Swamp150%
(icon) Sƿammgraf150%
(icon) Unwalkable150%
(icon) Þorp150%
(icon) Ƿeald150%