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Wesnoth Units database

Necromancer

(image) (image)

These men and women are powerful dark lords, commanding large groups of walking dead. In their investigation of death they are coming closer to finding the key to immortality, but first they must master the art of reanimating other life forms. Second degree necromancers are often not the highest ranking among large necromantic armies, but rather they serve lich lords which they aspire to become.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from: Dark Sorcerer
Advances to: Lich Lord
Cost: 50
HP: 70
Movement: 5
XP: 250
Level: 3
Alignment: chaotic
IDNecromancers
Abilities: leadership

Attacks (damage - count)

(image)staff
melee
7 - 3
impact
(image)necromancy
ranged
8 - 3
arcane
magical
plague
(image)chill wave
ranged
16 - 2
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%