Necromancer
These men and women are powerful dark lords, commanding large groups of walking dead. In their investigation of death they are coming closer to finding the key to immortality, but first they must master the art of reanimating other life forms. Second degree necromancers are often not the highest ranking among large necromantic armies, but rather they serve lich lords which they aspire to become.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Dark Sorcerer |
Advances to: | Lich Lord |
Cost: | 50 |
HP: | 70 |
Movement: | 5 |
XP: | 250 |
Level: | 3 |
Alignment: | chaotic |
ID | Necromancers |
Abilities: | leadership |
Attacks (damage - count)
staff melee | 7 - 3 impact | ||
necromancy ranged | 8 - 3 arcane | magical plague | |
chill wave ranged | 16 - 2 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |