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Wesnoth Units database

Worker

(image)

Earthmen workers are always working, if you go through the caves, although it is not always clear what they are doing. Usually, they act very slowly and therefore, they aren't really good figters, but you shouldn't challenge them if there are hundreds of them.

Information

Advances from:
Advances to: Overman
Cost: 8
HP: 22
Movement: 5
XP: 23
Level: 0
Alignment: chaotic
IDEOI_worker
Abilities:

Attacks (damage - count)

(image)fist
melee
5 - 2
impact

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold-20% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen220%
(icon) Hills150%
(icon) Mountains160%
(icon) Mushroom Grove160%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable990%
(icon) Village160%