Steel Cybercore
When a Cybercone feels that it is threatened by a nearby enemy, it deploys into Core mode. The Core can, like the Steel Choriote, use a Battery Pulse to damage enemies and steal their energy. Its leadership trait is not affected by this change, though, making an attempt to destroy a Cybercone a dangerous proposition.
Special Notes: This unit has an attack which can only be used in defense. This unit has a leadership effect on all mechanical units. This unit drains energy with some of its attacks, using it to replenish its own energy. This drain is most effective against mechanical units and has no effect on the undead. Trolls are more resistant than most living beings. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Steel Cybercone |
Advances to: | |
Cost: | 33 |
HP: | 30 |
Movement: | 6 |
XP: | 35 |
Level: | 1 |
Alignment: | neutral |
ID | Steelhive_Cybercore |
Abilities: | broadcast |
Attacks (damage - count)
collide melee | 8 - 1 impact | marksman | |
battery pulse ranged | 10 - 1 fire | recharges defense |
Resistances
blade | 5% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 10% | |||
cold | 10% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 80% | |
Cave | 1 | 40% | |
Coastal Reef | 1 | 40% | |
Deep Water | 1 | 40% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 40% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 1 | 40% | |
Swamp | 1 | 40% | |
Unwalkable | 1 | 20% | |
Village | 1 | 60% |