Shipsmaster
The master of whatever ship they are aboard, the Shipsmaster answers only to the captain of the vessel. He does not do the manual labor that most crewmen do, leaving that to those working beneath him, but still refuses to wear armor or wield heavy weapons, as doing so would be only an invitation for the sea to drown him. His weapon is his rapier, which he wields with ferocious skill.
Special Notes: This unit is able to grant the skirmisher ability to allied units that stand next to it on start of his turn.
Information
Advances from: | Sailor |
Advances to: | |
Cost: | 50 |
HP: | 62 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Shipsmaster |
Abilities: | blitz |
Attacks (damage - count)
saber melee | 9 - 5 blade | ||
crossbow ranged | 12 - 1 pierce |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 5 | 30% | |
Flat | 1 | 60% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 99 | 0% | |
Mushroom Grove | 2 | 70% | |
Sand | 1 | 70% | |
Shallow Water | 2 | 50% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |