Sailor
Sailors, who began traversing the ocean when they were young, are almost as much at home in water as on land. In order to make all of the swift movements required of a crewman, Sailors do not wear any armor. It would only weigh them down, and would probably cause them to drown in they fell in the deep. Their only weapon is their light rapier, which they sling across their shoulder when not using it.
Special Notes: This unit is capable of distracting opponents, allowing allied units to trespass their Zones of Control and move unhindered around them.
Information
Advances from: | |
Advances to: | Shipsmaster |
Cost: | 45 |
HP: | 52 |
Movement: | 5 |
XP: | 94 |
Level: | 2 |
Alignment: | lawful |
ID | Sailor |
Abilities: | distract |
Attacks (damage - count)
saber melee | 7 - 4 blade |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 5 | 30% | |
Flat | 1 | 60% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 99 | 0% | |
Mushroom Grove | 2 | 70% | |
Sand | 1 | 70% | |
Shallow Water | 2 | 50% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |