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Wesnoth Units database

Serf

(image)

In slave encampments, there are often thousands of people, who do all the work, and also fight to protect the encampment. They get no pay, merely the knowledge that they are alive, and the hope for a better future if they work well. While they could run away, they much more fear death than they fear life as a slave. The crack of a whip is enough to move them to whatever their master wills.

Information

Advances from: Slave
Advances to: Farmhand
Cost: 18
HP: 35
Movement: 5
XP: 40
Level: 1
Alignment: neutral
IDSerf
Abilities:

Attacks (damage - count)

(image)sickle
melee
5 - 4
blade
(image)pitchfork
melee
8 - 2
pierce
(image)pitchfork
ranged
4 - 1
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef330%
(icon) Deep Water9910%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp240%
(icon) Unwalkable990%
(icon) Village160%