Prophet
Formerly either Paladins who decided to expand their knowledge of white magic or Magi of Light who decided that evil has to be defeated also by weapons of war, Prophets are the pious knights who both care about destroying the evil and about helping any righteous person.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of rapid healing. Illumination increases the lighting level in adjacent areas.
Information
Advances from: | |
Advances to: | |
Cost: | 70 |
HP: | 80 |
Movement: | 8 |
XP: | 150 |
Level: | 4 |
Alignment: | lawful |
ID | Prophet |
Abilities: | heals +8, illuminates |
Attacks (damage - count)
sword melee | 10 - 6 arcane | ||
lance melee | 15 - 2 pierce | charge | |
lightbeam ranged | 11 - 3 arcane | marksman |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 65% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |