Sage
A Welkin who has decided to follow both Aten and Thoth. Because of his decision, however, a sage is forced to live a life of solitude lest he be subjugated to the insults of the people. But because of the knowledge of recieving these insults before becoming a Sage, most are very strong in their faith and do great works for their king and queen. As a follower of both the sun and the moon, a sage has discovered that through the manipulation of the purging effect of the fire and the soothing effect of the water a healing effect is created.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | |
Advances to: | Elder Sage Battle Sage |
Cost: | 16 |
HP: | 28 |
Movement: | 5 |
XP: | 36 |
Level: | 1 |
Alignment: | neutral |
ID | Sage |
Abilities: | cures, heals +8 |
Attacks (damage - count)
Staff melee | 3 - 2 impact | ||
Moonbeam ranged | 4 - 2 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | - | 0% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 40% | |
Hills | 1 | 60% | |
Mountains | 1 | 70% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 40% | |
Village | 1 | 60% |