Scythian Tachanka
The Scythians have never been mariners, and this proved to be a problem at first, since horses alone could not transport great loads of game, traded goods or even people. They solved this problem by developing large, resistant chariots drawn by two or more horses that could transport great cargo; but it didn't take long until they found out that, by placing archers and warriors on them, the chariots became deadly war machines. In spite of their low speed and of the difficulty their archers have in hitting a target while moving, charioteers are the favourite units for battles in which melee combat is dominant.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.
Information
Advances from: | Scythian Raider |
Advances to: | Scythian Great Tachanka |
Cost: | 24 |
HP: | 46 |
Movement: | 8 |
XP: | 49 |
Level: | 1 |
Alignment: | liminal |
ID | scythian_tachanka |
Abilities: | steadfast |
Attacks (damage - count)
trample melee | 6 - 4 impact | ||
composite bow ranged | 6 - 4 pierce | ||
maul melee | 12 - 2 impact |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |