Scythian Great Tachanka
A problem noticed by charioteers when going to battle was that, though anyone who stood in front of the vehicle was trampled, the flanks of the chariot were a huge weakness. Enemies, of course, noticed that too, and constantly got near the vehicle, taking advantage of the fact that the archers were busy hitting faraway targets, and stabbed them from below. To solve this problem, the Hannuks installed sharp, long and curved blades all over the chariot's sides. This kept enemies at a safer distance, but could also be used to hack enemies who tried to hijack the vehicle while it was moving. If you come across a battlefield and see a great number of severed heads and limbs and slashed torsos, know that Scythe Chariots have fought there.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. The steadiness of this unit reduces damage from some attacks, but only while defending.
Information
Advances from: | Scythian Tachanka |
Advances to: | |
Cost: | 58 |
HP: | 66 |
Movement: | 8 |
XP: | 110 |
Level: | 2 |
Alignment: | liminal |
ID | scythian_great_tachanka |
Abilities: | steadfast |
Attacks (damage - count)
scythes melee | 32 - 1 blade | charge | |
trample melee | 8 - 4 impact | charge | |
composite bow ranged | 9 - 4 pierce | ||
maul melee | 12 - 3 impact |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |