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Wesnoth Units database

Imam Hashashin

(image)

The Imams are masters in the Sect of the Hashashins. Often leading teams, coordinating their attacks or secretly directing from behind.

Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, imam assassins are less able fighting under the sun.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

Information

Advances from: Orcish Slayer Nizari Hashashin
Advances to:
Cost: 47
HP: 48
Movement: 6
XP: 150
Level: 3
Alignment: chaotic
IDqedarite_imam
Abilities:

Attacks (damage - count)

(image)blade
melee
12 - 2
blade
(image)kick
melee
11 - 2
impact
(image)throwing knives
ranged
6 - 4
blade
marksman
poison

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water-0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%