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Wesnoth Units database

Dervish

(image)

Some holy men of the desert discover means by which to make themselves impervious to pain and to heal by faith. These are known as Dervishes that can summon personal qarins and more powerful shaytans.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.

Information

Advances from: Salik Shaman
Advances to: Master Dervish
Cost: 35
HP: 40
Movement: 5
XP: 75
Level: 2
Alignment: neutral
IDqedarite_dervish
Abilities: Jinn

Attacks (damage - count)

(image)sword
melee
9 - 3
blade

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water-0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%