Dervish
Some holy men of the desert discover means by which to make themselves impervious to pain and to heal by faith. These are known as Dervishes that can summon personal qarins and more powerful shaytans.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.
Information
Advances from: | Salik Shaman |
Advances to: | Master Dervish |
Cost: | 35 |
HP: | 40 |
Movement: | 5 |
XP: | 75 |
Level: | 2 |
Alignment: | neutral |
ID | qedarite_dervish |
Abilities: | Jinn |
Attacks (damage - count)
sword melee | 9 - 3 blade |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |