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Wesnoth Units database

Urchin

(image)

Urchins are orphans or runaways who join a thieves' guild. They take up some of the thieves' practices, such as bleaching their hair. Being younger than most in the guild, urchins are not very strong. However, they are valued for their adeptness at dodging through crowds.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

Information

Advances from:
Advances to: Filcher
Cost: 15
HP: 26
Movement: 7
XP: 32
Level: 1
Alignment: chaotic
IDUrchin
Abilities: skirmisher

Attacks (damage - count)

(image)club
melee
3 - 2
impact
(image)sling
ranged
4 - 2
impact

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water-0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%