Urchin
Urchins are orphans or runaways who join a thieves' guild. They take up some of the thieves' practices, such as bleaching their hair. Being younger than most in the guild, urchins are not very strong. However, they are valued for their adeptness at dodging through crowds.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | |
Advances to: | Filcher |
Cost: | 15 |
HP: | 26 |
Movement: | 7 |
XP: | 32 |
Level: | 1 |
Alignment: | chaotic |
ID | Urchin |
Abilities: | skirmisher |
Attacks (damage - count)
club melee | 3 - 2 impact | ||
sling ranged | 4 - 2 impact |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |