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Wesnoth Units database

Filcher

(image)

Filchers are extra-sneaky thieves. They are able to slip in and out of house unnoticed, even when there are people inside.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

Information

Advances from: Urchin
Advances to: Visible Spectrum Artful Dodger
Cost: 30
HP: 40
Movement: 7
XP: 74
Level: 2
Alignment: chaotic
IDFilcher
Abilities: skirmisher, concealment

Attacks (damage - count)

(image)dagger
melee
4 - 4
blade
backstab
(image)sling
ranged
5 - 3
impact

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water-0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village170%