Filcher
Filchers are extra-sneaky thieves. They are able to slip in and out of house unnoticed, even when there are people inside.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.
Information
Advances from: | Urchin |
Advances to: | Visible Spectrum Artful Dodger |
Cost: | 30 |
HP: | 40 |
Movement: | 7 |
XP: | 74 |
Level: | 2 |
Alignment: | chaotic |
ID | Filcher |
Abilities: | skirmisher, concealment |
Attacks (damage - count)
dagger melee | 4 - 4 blade | backstab | |
sling ranged | 5 - 3 impact |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |