Tabib
There is currently no description available for this unit.
Special Notes: This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Hakim |
Advances to: | |
Cost: | 33 |
HP: | 39 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | liminal |
ID | Tabib |
Abilities: | cures, heals +8, regenerates |
Attacks (damage - count)
mace melee | 9 - 3 impact |
Resistances
blade | 10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 40% | |
Frozen | 3 | 20% | |
Hills | 2 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |