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Wesnoth Units database

Wizard

(image)

Celestials who lose their vestigial wings in adolescence are not allowed to fight in the military. As a result, they must undertake other endeavors. The practice of magic is one of such endeavors. Originally used to create the everglowing lights in Celestial towns using Holy energy, some Wizards have harnessed magical powers for more militaristic purposes in order to join their bretheren in battle. The Celestial Heralds have allowed them this honor.Praecipuum Oppugnationes a procul huius unitatis magicae sunt et semper probabilitatem bonam habent ferendi adversarios.

Promovetur ad:
Promovetur ad: Great Wizard Mystic
Pretium: 20
PS: 31
Motus: 5
PE: 58
E gradu: 1
Gratia diei et noctis: lucis
IDEOM_Wizard
Facultates:
(image)virga
incussus
3 - 2
concursus
(image)shock
ignis
5 - 4
e procul
magicalis
Repugnantiae
lamina0%
transfigere0%
incussus0%
ignis0%
frigidum0%
e procul10%
AgerPretium MotusDefensus
Aqua320%
Castellum160%
Caverna240%
Colles250%
Flat140%
Frozen320%
Gurges9920%
Harena230%
Maritima230%
Montes360%
Montes Inexsuperabiles9990%
Nemus Fungorum250%
Pagus160%
Palus320%
Silva250%
Unwalkable9920%