Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Celestials who lose their vestigial wings in adolescence are not allowed to fight in the military. As a result, they must undertake other endeavors. The practice of magic is one of such endeavors. Originally used to create the everglowing lights in Celestial towns using Holy energy, some Wizards have harnessed magical powers for more militaristic purposes in order to join their bretheren in battle. The Celestial Heralds have allowed them this honor.
Note speciali: L'unità ha degli attacchi magici che hanno sempre un'elevata probabilità di colpire un avversario.
Avanza da: | |
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Avanza come: | Great Wizard Mystic |
Costo: | 20 |
PF: | 31 |
Movimento: | 5 |
PE: | 58 |
Level: | 1 |
Allineamento: | legale |
ID | EOM_Wizard |
Abilità: |
bastone impatto | 3 - 2 ravvicinato | ||
shock fuoco | 5 - 4 a distanza | magico |
Resistenze: | |
---|---|
lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | 0% |
freddo | 0% |
esoterico | 10% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 2 | 50% |
Castello | 1 | 60% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Congelato | 3 | 20% |
Foresta | 2 | 50% |
Impervio | 99 | 20% |
Invalicabile | 99 | 90% |
Montagne | 3 | 60% |
Palude | 3 | 20% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | 2 | 30% |
Villaggio | 1 | 60% |