Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Celestials who lose their vestigial wings in adolescence are not allowed to fight in the military. As a result, they must undertake other endeavors. The practice of magic is one of such endeavors. Originally used to create the everglowing lights in Celestial towns using Holy energy, some Wizards have harnessed magical powers for more militaristic purposes in order to join their bretheren in battle. The Celestial Heralds have allowed them this honor.
Notas Especiales: La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente.
Procede de: | |
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Se convierte en: | Great Wizard Mystic |
Coste: | 20 |
PV: | 31 |
Movimiento: | 5 |
PX: | 58 |
Level: | 1 |
Alineamiento: | legal |
ID | EOM_Wizard |
Habilidades: |
bastón de impacto | 3 - 2 cuerpo a cuerpo | ||
shock de fuego | 5 - 4 a distancia | mágico |
Resistencias: | |
---|---|
de corte | 0% |
de penetración | 0% |
de impacto | 0% |
de fuego | 0% |
de frío | 0% |
arcano | 10% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 99 | 20% |
Aguas someras | 3 | 20% |
Aldea | 1 | 60% |
Arena | 2 | 30% |
Arrecife costero | 2 | 30% |
Bosque | 2 | 50% |
Campo de setas | 2 | 50% |
Castillo | 1 | 60% |
Colinas | 2 | 50% |
Congelado | 3 | 20% |
Cueva | 2 | 40% |
Impenetrable | 99 | 90% |
Intransitable | 99 | 20% |
Llano | 1 | 40% |
Montañas | 3 | 60% |
Pantano | 3 | 20% |