Campañas |
---|
UIO DAE aIdL HaT LdW Liberdade RdN CdL FdON oMdT AOdW AGdS uCsdI BoAS - TFGE |
Era |
IdH P - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Lingua |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
One of the oldest tales that have come down from the wars of the ancients tells of a great battle between the Windsong and their old nemeses, the elves. Each side sent their fastest runner to call for reinforcements, and though the elves felt assured of their agile messenger's victory over his frail human opponent, in the end, the elf fell behind, cursing his weary feet. The Farstrider, on the other hand, ran with the speed and endurance of the wind, and when the Windsong reinforcements arrived two days early, the elves were forced to surrender.
Notas Especiais: A habilidade para a guerrilla desta unidade permítelle ignorar as zonas de control dos inimigos, podendo así moverse libremente arredor deles. Se hai un inimigo do obxectivo no lado oposto de dito obxectivo mentres o ataca, esta unidade pode apuñalar ó obxectivo por atrás, inflixíndolle así o dobre de dano. A unidade ten ataques máxicos, que sempre teñen unha alta probabilidade de acadar ó opoñente.
Avanza dende: | Pathfinder |
---|---|
Avanza a: | |
Custo: | 48 |
HP: | 52 |
Movemento: | 8 |
XP: | 150 |
Nivel: | 3 |
Aliñación: | neutral |
ID | EOM_Farstrider |
Habilidades: | guerrilleiro |
polearm perforación | 5 - 4 corpo a corpo | puñalada por atrás | |
polearm folla | 6 - 5 corpo a corpo | ||
raio lume | 17 - 1 a distancia | maxia |
Resistencias: | |
---|---|
folla | -20% |
perforación | -20% |
impacto | -30% |
lume | 10% |
frío | 10% |
arcano | 10% |
Terreo | Custo de Movemento | Defensa |
---|---|---|
Area | 2 | 40% |
Arrecife costeiro | 2 | 40% |
Auga profunda | 99 | 30% |
Auga superficial | 2 | 40% |
Bosque | 1 | 70% |
Braña | 2 | 40% |
Castelo | 1 | 60% |
Chaira | 1 | 50% |
Colonia de cogomelos | 2 | 50% |
Conxelado | 1 | 50% |
Cova | 2 | 40% |
Infranqueable | 99 | 50% |
Intransitable | 99 | 20% |
Montañas | 2 | 70% |
Outeiros | 1 | 60% |
Vila | 1 | 60% |