Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
One of the oldest tales that have come down from the wars of the ancients tells of a great battle between the Windsong and their old nemeses, the elves. Each side sent their fastest runner to call for reinforcements, and though the elves felt assured of their agile messenger's victory over his frail human opponent, in the end, the elf fell behind, cursing his weary feet. The Farstrider, on the other hand, ran with the speed and endurance of the wind, and when the Windsong reinforcements arrived two days early, the elves were forced to surrender.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Pathfinder |
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Advances to: | |
Cost: | 48 |
HP: | 52 |
Movement: | 8 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EOM_Farstrider |
Abilities: | skirmisher |
polearm pierce | 5 - 4 melee | backstab | |
polearm blade | 6 - 5 melee | ||
Lightning fire | 17 - 1 ranged | magical |
Resistances: | |
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blade | -20% |
pierce | -20% |
impact | -30% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 30% |
Flat | 1 | 50% |
Forest | 1 | 70% |
Frozen | 1 | 50% |
Hills | 1 | 60% |
Impassable | 99 | 50% |
Mountains | 2 | 70% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 40% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |