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Wesnoth Units database

Gremlin Adept

(image)

After studying for several decades, gremlin acolytes are promoted to adepts. Although still considered novices after only a few decades experience by their elders, Adepts gain the privilidge of attending the colony council but are not allowed to voice an opinion. Instead, adepts learn how the colony is governed so that in the future, they may lead it. Adepts are no longer required to perform menial colony chores as signified by thier feathered caps.

Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.

Advances from: Gremlin Acolyte
Advances to: Gremlin Conjurer
Cost: 39
HP: 35
Movement: 6
XP: 130
Level: 2
Alignment: neutral
IDstrn_gremlin_adept
Abilities: teleport
(image)beak
impact
6 - 1
melee
(image)force shove
impact
8 - 4
ranged
magical
(image)temporal rift
arcane
10 - 3
ranged
magical
Resistances:
blade20%
pierce20%
impact20%
fire-10%
cold-20%
arcane-30%
TerrainMovement CostDefence
Castle170%
Cave140%
Coastal Reef240%
Deep Water9920%
Flat150%
Forest160%
Frozen240%
Hills160%
Impassable9990%
Mountains270%
Mushroom Grove160%
Sand150%
Shallow Water240%
Swamp240%
Unwalkable9920%
Village170%