Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
In the wilds of Northern Evrosia, harsh storms are common. When the native orcish peoples see the clouds gather, they huddle inside their huts, hoping for the storm to pass quickly, so that their daily life can continue. They are accustomed to such weather, and do not fear it. However, If one of the clouds is not merely a storm cloud, not even walls can save them.
Special Notes: This unit gains 1 hitpoint added to its maximum whenever it kills a living unit. The swarming attacks of this unit become less deadly whenever its members are wounded.
Advances from: | |
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Advances to: | |
Cost: | 21 |
HP: | 40 |
Movement: | 7 |
XP: | 16 |
Level: | 1 |
Alignment: | chaotic |
ID | Gobblers |
Abilities: | feeding |
swarm pierce | 3 - 9 melee | swarm |
Resistances: | |
---|---|
blade | 30% |
pierce | 50% |
impact | 20% |
fire | -30% |
cold | -20% |
arcane | -20% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 40% |
Cave | 1 | 60% |
Coastal Reef | - | 0% |
Deep Water | 1 | 60% |
Flat | 1 | 60% |
Forest | 1 | 60% |
Frozen | 1 | 60% |
Hills | 1 | 60% |
Impassable | 100 | 0% |
Mountains | 1 | 60% |
Mushroom Grove | 1 | 60% |
Sand | 1 | 60% |
Shallow Water | 1 | 60% |
Swamp | 1 | 60% |
Unwalkable | 1 | 0% |
Village | 1 | 40% |