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Wesnoth Units database

Vampire Mage

(image)

In the dark age of Wesnoth, magic powers from ages long ago were found again. Some vampires achieved magic abilities unreached by men or elves, but lost much of their strength in exchange for these powers.

Information

Advances from:
Advances to:
Cost: 42
HP: 24
Movement: 5
XP: 80
Level: 2
Alignment: chaotic
IDvampire_mage
Abilities:

Attacks (damage - count)

(image)unholy fire
ranged
15 - 3
fire
magical
(image)curse
ranged
11 - 3
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%