Jiang_Spear
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A general was a spearman, gained skills in breaking enemy ZOC and skirmishing; on the other hand, less often charging in.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Mao |
Advances to: | |
Cost: | 65 |
HP: | 43 |
Movement: | 4 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | Jiang_Spear |
Abilities: | skirmisher |
Attacks (damage - count)
![]() | One-end sharpened melee | 18 - 1 pierce | firststrike |
![]() | One-end sharpened melee | 14 - 1 pierce | charge |
Resistances
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blade | 30% | ![]() |
pierce | 30% | |
---|---|---|---|---|---|---|
![]() |
impact | 10% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 50% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 99 | 20% |
![]() |
Flat | 1 | 50% |
![]() |
Forest | 2 | 60% |
![]() |
Frozen | 1 | 30% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 3 | 40% |
![]() |
Sand | 3 | 30% |
![]() |
Shallow Water | 3 | 40% |
![]() |
Swamp | 3 | 40% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 50% |