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Tidal

(image)

These creatures are manifestations of water that seem to take on the shape of waves, hence their name of Tidal. These creatures are a bit hostile by nature due to the unstable nature of water.

Special Notes: This unit will recover 5 HP per turn when on watery terrain. The effects of poison will not be prolonged or cured.

Information

Advances from: Wisp
Advances to: Undine Ice Crab
Cost: 17
HP: 25
Movement: 6
XP: 35
Level: 1
Alignment: neutral
IDTidal
Abilities: aquatic body

Attacks (damage - count)

(image)water punch
melee
5 - 3
cold
(image)water spray
ranged
4 - 3
impact

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact30% (icon) fire30%
(icon) cold30% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef160%
(icon) Deep Water150%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Hills530%
(icon) Mountains-0%
(icon) Mushroom Grove320%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village140%