Triangle
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Triangles were the first of the geometric shapes to infiltrate the timeline of Wesnoth - well, the first from a non-linear, non-subjective point of view. Being two-dimensional, their points and edges are ridiculously sharp, but their tactics border on the suicidal.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | |
Advances to: | |
Cost: | 20 |
HP: | 45 |
Movement: | 8 |
XP: | 150 |
Level: | 1 |
Alignment: | neutral |
ID | Triangle |
Abilities: |
Attacks (damage - count)
![]() | crash melee | 20 - 1 pierce | charge |
![]() | slash melee | 10 - 2 blade | charge |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | -100% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 50% |
![]() |
Cave | 1 | 30% |
![]() |
Coastal Reef | - | 0% |
![]() |
Deep Water | 1 | 30% |
![]() |
Flat | 1 | 30% |
![]() |
Forest | 1 | 40% |
![]() |
Frozen | 1 | 30% |
![]() |
Hills | 1 | 40% |
![]() |
Mountains | 1 | 50% |
![]() |
Mushroom Grove | 1 | 40% |
![]() |
Sand | 1 | 30% |
![]() |
Shallow Water | 1 | 30% |
![]() |
Swamp | 1 | 30% |
![]() |
Unwalkable | 1 | 30% |
![]() |
Village | 1 | 40% |