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Wesnoth Units database

Triangle

(image)

Triangles were the first of the geometric shapes to infiltrate the timeline of Wesnoth - well, the first from a non-linear, non-subjective point of view. Being two-dimensional, their points and edges are ridiculously sharp, but their tactics border on the suicidal.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from:
Advances to:
Cost: 20
HP: 45
Movement: 8
XP: 150
Level: 1
Alignment: neutral
IDTriangle
Abilities:

Attacks (damage - count)

(image)crash
melee
20 - 1
pierce
charge
(image)slash
melee
10 - 2
blade
charge

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-100%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave130%
(icon) Coastal Reef-0%
(icon) Deep Water130%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen130%
(icon) Hills140%
(icon) Mountains150%
(icon) Mushroom Grove140%
(icon) Sand130%
(icon) Shallow Water130%
(icon) Swamp130%
(icon) Unwalkable130%
(icon) Village140%