Triangle
Triangles were the first of the geometric shapes to infiltrate the timeline of Wesnoth - well, the first from a non-linear, non-subjective point of view. Being two-dimensional, their points and edges are ridiculously sharp, but their tactics border on the suicidal.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | |
Advances to: | |
Cost: | 20 |
HP: | 45 |
Movement: | 8 |
XP: | 150 |
Level: | 1 |
Alignment: | neutral |
ID | Triangle |
Abilities: |
Attacks (damage - count)
crash melee | 20 - 1 pierce | charge | |
slash melee | 10 - 2 blade | charge |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -100% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 30% | |
Coastal Reef | - | 0% | |
Deep Water | 1 | 30% | |
Flat | 1 | 30% | |
Forest | 1 | 40% | |
Frozen | 1 | 30% | |
Hills | 1 | 40% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 1 | 30% | |
Swamp | 1 | 30% | |
Unwalkable | 1 | 30% | |
Village | 1 | 40% |