Settlement
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Settlements are the base of any nation. Each time an adjacent resource hex's number comes out, it will produce a unit of that resource for its player. Settlements must be built next to roads, and only on a resource hex's corner. No two settlements can be built on adjacent corners. They cost a unit of wool, a unit of grain, a unit of brick and a unit of lumber to build and are worth a single victory points. A player can control a maximum of 6 settlements at any time.
Information
Advances from: | |
Advances to: | |
Cost: | 999 |
HP: | 1 |
Movement: | 0 |
XP: | 1 |
Level: | 0 |
Alignment: | neutral |
ID | sow_settle |
Abilities: |
Attacks (damage - count)
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | - | 0% |
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Cave | - | 0% |
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Coastal Reef | - | 0% |
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Deep Water | - | 0% |
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Flat | - | 0% |
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Forest | - | 0% |
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Frozen | - | 0% |
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Hills | - | 0% |
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Mountains | - | 0% |
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Mushroom Grove | - | 0% |
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Sand | - | 0% |
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Shallow Water | - | 0% |
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Swamp | - | 0% |
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Unwalkable | - | 0% |
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Village | - | 0% |