City
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Cities are the improvement of a settlement: instead of producing one resource unit when an adjacent hex's number comes out, it will produce two. Cities are also worth two victory points. Upgrading settlements to cities costs 2 units of grain and 3 units of ore, and a player can have a maximum of four cities.
Information
Advances from: | |
Advances to: | |
Cost: | 999 |
HP: | 2 |
Movement: | 0 |
XP: | 1 |
Level: | 0 |
Alignment: | neutral |
ID | sow_city |
Abilities: |
Attacks (damage - count)
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | - | 0% |
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Cave | - | 0% |
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Coastal Reef | - | 0% |
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Deep Water | - | 0% |
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Flat | - | 0% |
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Forest | - | 0% |
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Frozen | - | 0% |
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Hills | - | 0% |
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Mountains | - | 0% |
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Mushroom Grove | - | 0% |
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Sand | - | 0% |
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Shallow Water | - | 0% |
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Swamp | - | 0% |
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Unwalkable | - | 0% |
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Village | - | 0% |