Elementalist
A mage focusing on elemental magic. Elementalists seeks to gain knowledge of the magic of the earth and apply it to their pursuits. They initially follow the path of the fire mages but research all of the elements. Elementalists are able to cast balls of ice at their opponents, freezing them.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Mage Elemantal Mage |
Advances to: | Elemental Wizard |
Cost: | 40 |
HP: | 42 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | Elementalist |
Abilities: |
Attacks (damage - count)
staff melee | 6 - 2 impact | ||
fireball ranged | 8 - 4 fire | magical | |
ice bolt ranged | 8 - 4 cold | slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 40% | |||
cold | 40% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |