Familiar
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Powerful magic users sometimes have familiars, creatures which have had a spirit or minor demon drawn into them. A familiar may act as a spy or messenger for its master.
Information
Advances from: | |
Advances to: | |
Cost: | 40 |
HP: | 36 |
Movement: | 8 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Familiar |
Abilities: |
Attacks (damage - count)
![]() | bite melee | 5 - 5 blade |
Resistances
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blade | 10% | ![]() |
pierce | 30% | |
---|---|---|---|---|---|---|
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impact | -10% | ![]() |
fire | -20% | |
![]() |
cold | 60% | ![]() |
arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 1 | 60% |
![]() |
Coastal Reef | 1 | 60% |
![]() |
Deep Water | 1 | 60% |
![]() |
Flat | 1 | 60% |
![]() |
Forest | 1 | 60% |
![]() |
Frozen | 1 | 60% |
![]() |
Hills | 1 | 60% |
![]() |
Mountains | 1 | 60% |
![]() |
Mushroom Grove | 2 | 60% |
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Sand | 1 | 60% |
![]() |
Shallow Water | 1 | 60% |
![]() |
Swamp | 1 | 60% |
![]() |
Unwalkable | 1 | 60% |
![]() |
Village | 1 | 60% |