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Wesnoth Units database

Marksman

(image)

Not available description.

Special Notes: This unit is capable of healing those around it, and curing them of poison.

Information

Advances from: Archer
Advances to:
Cost: 60
HP: 56
Movement: 5
XP: 150
Level: 3
Alignment: neutral
IDMarksman2
Abilities: cures, heals +8

Attacks (damage - count)

(image)dagger
melee
9 - 4
blade
(image)fire spell
ranged
11 - 3
fire
marksman
(image)bow
ranged
8 - 3
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane40%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%