Tidal
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These creatures are manifestations of water that seem to take on the shape of waves, hence their name of Tidal. These creatures are a bit hostile by nature due to the unstable nature of water.
Special Notes: This unit will recover 3 HP per turn when on watery terrain. The effects of poison will not be prolonged or cured.
Information
Advances from: | Magic Servant |
Advances to: | Undine Ice Crab |
Cost: | 17 |
HP: | 25 |
Movement: | 6 |
XP: | 35 |
Level: | 1 |
Alignment: | neutral |
ID | Tidal |
Abilities: | aquatic body |
Attacks (damage - count)
![]() | water punch melee | 5 - 3 cold | |
![]() | water spray ranged | 4 - 3 impact |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 20% | |
---|---|---|---|---|---|---|
![]() |
impact | 30% | ![]() |
fire | 30% | |
![]() |
cold | 30% | ![]() |
arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 40% |
![]() |
Cave | 3 | 20% |
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Coastal Reef | 1 | 60% |
![]() |
Deep Water | 1 | 50% |
![]() |
Flat | 2 | 30% |
![]() |
Forest | 5 | 30% |
![]() |
Frozen | 2 | 30% |
![]() |
Hills | 5 | 30% |
![]() |
Mountains | 99 | 20% |
![]() |
Mushroom Grove | 3 | 20% |
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Sand | 2 | 30% |
![]() |
Shallow Water | 1 | 60% |
![]() |
Swamp | 1 | 60% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 40% |