Imam Hashashin
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The Imams are masters in the Sect of the Hashashins. Often leading teams, coordinating their attacks or secretly directing from behind.
Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, imam assassins are less able fighting under the sun.
Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Orcish Slayer Nizari Hashashin |
Advances to: | |
Cost: | 47 |
HP: | 48 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | qedarite_imam |
Abilities: |
Attacks (damage - count)
![]() | blade melee | 12 - 2 blade | |
![]() | kick melee | 11 - 2 impact | |
![]() | throwing knives ranged | 6 - 4 blade | marksman poison |
Resistances
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blade | -30% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
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impact | -20% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 0% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 70% |
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Cave | 2 | 50% |
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Coastal Reef | 2 | 50% |
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Deep Water | - | 0% |
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Flat | 1 | 60% |
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Forest | 2 | 70% |
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Frozen | 2 | 40% |
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Hills | 2 | 70% |
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Mountains | 3 | 70% |
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Mushroom Grove | 2 | 70% |
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Sand | 2 | 40% |
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Shallow Water | 2 | 40% |
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Swamp | 2 | 40% |
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Unwalkable | - | 0% |
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Village | 1 | 70% |