Ophis
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The Khthon spirit has begun to transform its bovine victim. The hindquarters become more snake-like, and the coil increases the strike range. The combination of hoofs amd serpent tail also allows it to quickly weave through almost any terrain.
Information
Advances from: | Yak |
Advances to: | Ophis-Magnum |
Cost: | 28 |
HP: | 63 |
Movement: | 6 |
XP: | 64 |
Level: | 2 |
Alignment: | chaotic |
ID | Ophis |
Abilities: | selfheal |
Attacks (damage - count)
![]() | horns melee | 14 - 2 pierce | firststrike |
![]() | vector ranged | 16 - 1 arcane | vector damage |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 10% | |
---|---|---|---|---|---|---|
![]() |
impact | 30% | ![]() |
fire | 10% | |
![]() |
cold | 20% | ![]() |
arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 50% |
![]() |
Coastal Reef | 1 | 40% |
![]() |
Deep Water | 1 | 40% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 1 | 40% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 50% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 40% |
![]() |
Shallow Water | 1 | 40% |
![]() |
Swamp | 1 | 40% |
![]() |
Unwalkable | 100 | 40% |
![]() |
Village | 1 | 60% |